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Vray 5 displacement sketchup
Vray 5 displacement sketchup




vray 5 displacement sketchup vray 5 displacement sketchup

  • Be wary of glossy reflection and frosted materials.(case to case basis).
  • It's up to you if you want to drink and eat and sleep until the rendering finish.
  • Be wary of iteration levels when making curves/mesh smoothing.
  • I always shutoff my antivirus while rendering (or don’t install one at all).
  • Get rid of the undo window, especially commands on the list that eat up memory….
  • Know the difference between copy and instance… Simple but effective.
  • Use high polygon objects only when they are close to your camera.
  • Try to use your own materials rather than prepared. A simple diffusion, bump and reflection(with.
  • Material wise: avoid using too much glossiness and highlights.
  • If you render your final image at 3500px you don't need more than 4000px image anywhere.
  • Remove unwanted objects from your scene.
  • Don’t put too many subdivisions on your shadows (as much as possible).
  • If you are using Vray, always proxy the ones with high polycount.
  • The more polycount, the slower the rendering.
  • Limit your polycount to minimum as much as possible.





  • Vray 5 displacement sketchup